Recently, many players were alerted to a series of puzzles that were hidden in plain sight – puzzles that ultimately revealed a shiny new tool called Labyrinth. This tidy, no-nonsense program is maintained, designed, and implemented by the Karetao group.
Although the Labyrinth tool itself is straightforward and organizationally versatile, we thought we’d provide a couple of short tutorials for you. It seemed only natural to approach the Labyrinth launch puzzle itself, and use it as a means to display some of the basic features of the program.
Let’s get started, shall we?
We have a trailhead, found in a known puppetmaster’s personal website. The indication here, in a comment code, turns out to be a pointer to a sub-directory on the site named ‘thisisnotanarg.’ So, we’ll call it that!
We open the Labyrinth application, and use the project properties to set the name of our mini-puzzle: ‘This Is Not An ARG’.

Since this does not appear to be a story-based game, our plot elements aren’t going to be characters and locations; they’re going to be the individual pages we come across. Later on, it becomes apparent to us that the pages lead to one another, so for purposes of clarity with this tutorial, we’ll use the term ‘stage.’ We create a new element for the first stage.

The element is created and opened for us automatically.
But wait, there’s more!
Holy crap, what a busy day it’s been! First, we find
First comes a tip from the trailer for the upcoming remake of The Manchurian Candidate. Seems the evil company portrayed in the film has an online presence:
ARGN got a very odd Fedex package just now. It was from Margaret’s Honey, ostensibly in San Francisco, and contained the honey-filled bear to the left.
Seems there is an
On April 11, 2001, 