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SCVNGR Wants You to LevelUp with Your Local Merchants

As previously reported on ARGNet, in the last year, location-based gaming start-up SCVNGR has been taking the smartphone app world by storm, partnering with giant entertainment companies as well as local businesses, nonprofits, and cultural institutions to build “a game layer on top of the world.” Very much a driving force in the overall gamification movement, SCVNGR has just launched a new venture, LevelUp, and is moving into the realm of “local deals” ventures like Groupon and Living Social.

At a press conference in Philadelphia, SCVNGR Chief Rockstar Michael Hagan kicked off the first LevelUp deals at the “inspired” Boloco burrito chain in Boston and PYT, home of the “craziest burgers” in Philadelphia. (They probably earned that moniker because of their Krispy Kreme burger.) LevelUp brings together the check-in, the challenge, and the reward all “in one bite,” according to Hagan, and benefits local merchants in the long term by “scripting a reason to return.”

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Fourth Wall Studios Experience Infusion of Cash, Talent

Earlier today, Fourth Wall Studios announced it received an initial $15 million round of financing from Dr. Patrick Soon-Shiong, along with access to a fund of up to $200 million through the Soon-Shiong’s California Capital Equity. VentureBeat reports that the “studio will be incorporated as a new company under the same name.” A number of prominent alternate reality game developers including Steve Peters, Maureen McHugh, Jay Bushman, and Jackie Turnure have announced they have joined this new company, which stakes the claim as the first Alternate Reality Entertainment (ARE) studio.

Fourth Wall Studios was founded by alternate reality gaming powerhouses Elan Lee, Sean Stewart, and Jim Stewartson after the three stepped down from 42 Entertainment. After departing 42 Entertainment, the three worked on projects including Watchmen‘s 6 Minutes to Midnight, Eagle Eye: Free Fall Halo 3: ODST‘s in-game experience Sadie’s Story. In an interview with Jawbone TV, Modernista revealed Fourth Wall’s involvement in the Dexter alternate reality game as well. Now, with additional funding from Soon-Shiong, Fourth Wall aims to extend these immersive storytelling techniques to mainstream audiences by enabling the interaction with fictional worlds using mobile devices, browsers, and social networks. The studio plans on developing original content and content made in partnership with top-tier creators from film, television, video games and publishing. These experiences, according to the Los Angeles Times, would be financed through sponsorships and micro-transactions.

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So You Want to Be a Villain?

Finally, a chance to pursue my lifelong dream of becoming a masked villain! At least, that’s what I thought when I received a personal invitation from the mysterious T.S. to join the Villain Training Program. Some clever sleuthing from the online community discovered the game’s website. The site features a villain’s silhouette artfully framing a YouTube video teaser for the project, indicating the experience will launch March 12th.

As villainy knows no borders, this grassroots alternate reality game promises an immersive global adventure involving both online and offline game elements. The story will also unfold through a digital graphic novel that will unlock over the course of the campaign. Players will have the opportunity to join T.S. in masked villainy or oppose him . . . which side will you be on?

Alternate reality gamers are used to helping out the hero-protagonist, but why not support the villain? According to the game’s creator, “[m]ost of us grew up reading super hero comics. But, in my opinion, the villains are the most interesting characters . . . [t]his experience will introduce participants to a villain they will actually be able to interact with.” How will players respond to this grassroots game’s villain? Will participants be “pawns in a worldwide game of chess” between the forces of good and the army of evil-doers? What is this mysterious Thanatos Project, and how will it play into the story?

The lines are already being drawn at the Unfiction forums. Join them, and stake your claim in the perennial battle between super-heroes and super-villains.

PC Studio Takes the Reading Experience Mobile

Books as a form of entertainment are facing stiff competition from an increasing array of options. Patrick Carman, author and head of PC Studio, views this as particularly true with the younger generation, where mobile devices provide constant access to alternative content. As he explains, “if you’re twelve . . . and you don’t have an iPod Touch [or mobile device], somebody standing two people to your left does.” Responding to this shift in the consumption experience, Carman has two apps in development that aim to create a reading experience with the mobile environment in mind.

Books have been migrating to mobile devices for some time now, but traditionally, the pulp edition is imagined (and released) first. Carman’s thinking, however, is that “books have so much to compete with, that trying to stand out as a book, it’s almost better to blend in. [Young readers] are already doing all of these things anyway, so let’s see if we can get a way to have them also reading as part of everything they’re doing, as opposed to just putting it all away and pulling out a book.” What follows is a preview of two projects Carman is using to explore this blended approach to reading: 3:15 Stories and Dark Eden.

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You Thought It Was Cold Now? Get Ready for The Big Chill

As yet another entry in the serious gaming genre, Ready For The Big Chill asks a “chilling” question: would you be ready in the event of a catastrophic event such as the eruption of a super-volcano or an asteroid impact that blocked the sun, throwing the world into a new Ice Age?

Several ARG and Unfiction community members received a dark and cryptic envelope with the words “Nobody Knows It Yet” stamped on the outside. Inside, an equally cryptic card adds, “…But It Has Already Started” one one side, printed on top of what appears to be a block of ice. On the other side, the silhouette of a screaming figure frames the url for a Facebook page, Facebook.com/ReadyforTheBigChill. The game’s Facebook page then leads to The Big Chill’s main site.

The presently unnamed group behind The Big Chill have formed an “idea-community“ to generate survival ideas from the players through the help of an eclectic group of characters including vulcanologists, geologists, a video director, and a certified conspiracy theorist, who are all monitoring and reporting on world geologic events that could lead to such a catastrophe. Many of the characters have Twitter feeds, Facebook accounts, blogs, YouTube channels, and other avenues of communication with players.

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Coast to Coast with “Focus Rally: America”

Like many red-blooded Americans, the idea of going on a cross-country road trip has an undeniable allure for me. I have fond memories of piling into the car for family vacations, and years of watching road movies have convinced me that there’s no better way to experience personal growth. I’m also a fan of living vicariously through reality television, so it’s probably no surprise that I’ve been hooked on Focus Rally: America ever since I wrote ARGNet’s first article on the game. The reality show features six teams of two as they travel across the country, competing in challenges for a chance at $100,000 and a 2012 Ford Focus. So far, the teams have danced in a Mardi Gras parade in New Orleans, shot hoops with Dallas Mavericks owner Mark Cuban in Dallas, and engaged in aerial acrobatics in Arizona. They even held a singing and songwriting competition, providing the hilarious footage below.

Focus Rally: America offers viewers the opportunity to vicariously follow contestants via livestream from their cars in between daily episodes posted to the show’s Hulu channel. Viewers can interact more directly by chatting with the contestants online or solving puzzles. While most puzzles typically consist of solving 3×3 slide puzzles and answering trivia questions, a few have involved talking contestants through solving the Tower of Hanoi puzzle, explaining tangrams, submitting photographs to Facebook, and even making an air freshener for the car. Since the Focus Rally website tracks the GPS locations of contestants, some fans have met up with teams on the road to cheer them on. And for one event in Texas, fans were invited to join the contestants for a cook-out challenge. Players can even vote for rewards and punishments for the various teams, ranging from hotel room service to a parrot costume the Red Team will soon be sporting on the road.

I spoke with Elise Doganieri, one of the Focus Rally producers and co-creator of The Amazing Race, who noted that “typically with a reality show, you don’t want people to know what the contestants are doing or where they’re going, but this is the complete opposite: you want people to know where the contestants are and see what they’re doing so they can cheer them on and help them.”

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