Page 79 of 198

The rift between ARGs and interactive storytelling

56172457_cb498c60ea_mAs the Watchmen ARG (and for the purposes of this article I will assume it’s still an ARG) neared the movie’s release date, it became clear to the players that this was not necessarily an alternate reality game with something for them to do. It was more of a story, promoting the movie by giving the players a look into the world of the Watchmen before the premiere. After all, this was to be expected when an ARG deals with a story that is concrete and already clearly defined.

An interactive story seems clearly to be an acceptable way of generating marketing buzz around a product. But when the crowd of seasoned ARG players takes notice, there seems to be a desire from the player perspective for something more. When a player commits their time it should be for more something more than merely the act of lurking a site or subscribing to a YouTube profile.

Continue reading

Six Minutes to Midnight: Watchmen goes interactive (sort-of)

6minutesA mere two days before the release of The Watchmen, the highly anticipated film version of the famous graphic novel, another viral web site has launched, and this time, participants are thrust into the middle of a narrated peek at the six main characters of the story. Six Minutes to Midnight is the latest in a long string of web-based buzz-generating campaigns promoting the film, and has the look and feel similar to Eagle Eye: Freefall, the enjoyable 10-minute experience first discovered in September 2008.

Upon arriving at the site, players are asked to provide their first name and, if they feel up to it, their phone number — so far, U.S. and Canadian numbers have been proven to work. For those that choose the web-only version, the experience kicks off with an introductory video and then jumps into the game, whereas those brave enough to enter their digits are treated to a phone call (complete with a Warner Brothers pre-amble about a do-not-call list, yuck) as the intro video kicks in. Either way, the end result is the same — the player’s job is to enter words into a text box based on what they see within a looping, changing ink blot image. Figure out the correct terms, earn a reward: a video clip montage of each of the six characters, narrated by Rorschach himself (we assume).

Continue reading

Skynet Research’s Glowing Gift

skynetswag_01Remember Skynet Research? On Friday the 13th the mysterious Terminator site went live, and users who had previously signed up for updates returned to find a fully functional website with company bios, contact information, testimonials and outreach efforts. There was also a robotic community page that detailed Skynet’s Enhancement Module 101, a product guaranteed to improve the functionality of any robot. Of course, being a proper ARGamer I requested a module with little hope of anything actually happening, but then the whispers started over on the Unfiction forums, where some members claimed they had actually gotten an Enhancement Module in the mail. Incredulous, I went about my business until today, when I found a small box in the mail from Skynet Research.

Tucked inside the box was the Enhancement Module in all its glory. While in all actuality it is just a piece of flickering plastic, I still found myself upset I didn’t have a robot to attach it to. The paperwork seemed to hint at the fact that Skynet would take over any robot that was “enhanced” and I dearly wanted to see the carnage that would follow from such a hostile takeover.

All Enhancement Modules aside, the accompanying paperwork included proof without a doubt that Skynet Research is an ARG for the Terminator: Salvation film that will hit theaters on May 22nd, a date the installation sheet reiterated for its readers. While the puppetmasters acknowledged that the module was a “Thank you” for playing along, they still encouraged players to take part in the ARG and submit user-created videos detailing their newly enhanced robots.

Continue reading

Skeleton Creek

For those of you looking for a great cross-media spooky mystery comes Skeleton Creek, a half book, half movie experience by best selling author Patrick Carman. Published by Scholastic Press, the book serves as the doorway to the world of Sarah Fincher and Ryan McCray as they try to solve the mystery of Skeleton Creek. Their challenges come in the form of ghosts, mysterious park rangers, and other discoveries that set the path for their adventure — to which the reader, of course, has a front row seat. Ryan is hurt early on in the story, during one of his and Sarah’s first escapades, and so he resorts to writing down his thoughts in his journal (which is the book) and watching the videos that Sarah provides him via her password protected website (which is the movie element).

Due to the nature of this work, one could not just read the book or watch only the movies and get the entire story. Both media are intricately tied together and work to give the reader/viewer a sense of the story and the world of Skeleton Creek. However, even as the reader reaches the end of the book and has watched all of Sarah’s movies, the Skeleton Creek experience is not over.

Continue reading

Available for a Limited Time, CLUE Goes Cross-Media

clueAccording to a recent press release, Hasbro is taking board gaming to the next level with the upcoming release of CLUE: Secrets & Spies Edition. Setting aside their ropes, knives, and candlesticks, the iconic characters from Hasbro’s classic board game will embark on a “globetrotting adventure to foil the plans of the Criminal League for Ultimate Espionage (C.L.U.E.)” starting this fall.

Unlike the classic game of Clue, the goal of CLUE: Secrets & Spies is to infiltrate C.L.U.E. and intercept Agent Black before he discovers your true identity. Players work to complete as many missions as possible with the help of in-game clues using an ultraviolet secret decoder and optional tips sent via cell phone text messages. Jill Hambley, the Global Marketing Vice President of the CLUE brand, notes that Secrets and Spies “takes text messaging from mere novelty to world saving technology. By using their own cell phones, players will turn their every-day phone into a top-secret spy device that is certain to add excitement and suspense to game play.” Hasbro has committed to maintaining text messaging support through December 31, 2011.

Using text messaging to send independent missions and missions to players has the potential to detract from the communal experience of playing a board game. However, it also allows for increased immersion in the gameplay experience. I still have vivid memories of playing the Star Trek the Next Generation Interactive Video Board Game with family and friends, happily shouting responses to a VHS tape. And with the growing ubiquity of cell phone use in families along with decreasing data plan pricing, the time may be right for a board game that text back at you.

Thanks to Steve Peters for the tip

“Save Hazel”: Fox Launches Official Dollhouse Alternate Reality Game

rprimelab

Dollhouse, Joss Whedon’s newest drama, is premiering on Fox this Friday at 9PM EST. In case you’re interested in getting immersed in Whedon’s new universe a little early, Fox Broadcasting Company has launched “Save Hazel”, an official participation drama for the show at rprimelab.com.

According to the game’s website, “Save Hazel” allows you to “jump in headfirst and wreak creative havoc in the story” by watching and communicating with Hazel, a character trapped inside the Dollhouse. Every night, a new video will be uploaded in response to user-generated videos. Players will control the story’s progression. While Fox carefully avoids referring to the participation drama as an alternate reality game, the description seems to warrant the use of the term.

Last May, ARGNet reported on the launch of “Find Kimi”, which appeared to be the start of an alternate reality game for the show revolving around Kimi Lassek, a character presumably trapped inside the Dollhouse. However, shortly after reporting on the launch, the game stopped releasing updates and faded into obscurity.

With daily video updates and a strong push for user-generated content, “Save Hazel” appears to be aiming for a highly participatory storytelling format that will draw on fan creativity. If the fan submissions to the Evil League of Evil from Whedon’s previous project Dr. Horrible’s Sing-Along Blog are any indication, “Save Hazel” has the potential to be highly entertaining.

Click Here for the discussion at the Unfiction forums.
Click Here for the discussion at Whedonesque.

« Older posts Newer posts »