Tag: chat (Page 1 of 4)

Eldritch Errors Live PM Chat Tuesday Night

Announced today on the game’s meta blog, many of the folks behind Eldritch Errors will be on IRC tomorrow night starting at 9:00 pm EST to answer questions about the game and hopefully give us some ideas of what’s to come next.

With the recent completion of Book Three, this promises to be an entertaining and lively chat. You can join the fun either via your web browser with the ARGN java chat, or if you have an IRC client, the server is irc.chat-solutions.org, and the room is #stfeline.

Holomove Post-Game Chat Announced

Holomove logoSpring is over, but the “little birds” are still whispering – this time regarding the long-awaited Holomove Post-Game PM Chat! Members of the team behind the game will be gathering in Boston on Friday, July 18th at 4PM ET to chat with players, mere hours before ARGFest officially kicks off. Fear not, for non-ARGFesters will still be able to participate via live audio chat (details to follow).

Stay tuned to the Unforum thread or ARGNet for more details as they are made available.

Editor’s note: We had originally announced the wrong date, but we have it correct now. Sorry for the confusion!

Book Two of Eldritch Errors comes and goes, PM chat tonight!

pm_chat.jpgNow that Book Two of Eldritch Errors has wrapped up, the people behind the curtain are eager to get together with ARG players to talk about things, and so tonight at 9 pm ET, you can join Brian Clark, Brooke Thompson and a few other distinguished guests in the #stfeline room on the Chat-Solutions IRC network (irc.chat-solutions.org). If you’ve never accessed IRC chat before, you can use our handy-dandy chat applet here at the web site — simply pick the room from the drop-down list and give yourself a nickname, and join in the fun!

In case you’re not up to speed on all things EE, the puppetmasters have their own behind-the-scenes blog at Schmeldritch.com, where they have commented on a very interesting (and somewhat creeptastic) three-day live event that occurred late in October. While we missed the boat on live coverage (sorry!) you can read all about it at Sentry Outpost, the in-game forums for EE, through Biff’s summary post, as well as Mapmaker’s four-part detailed recap (part 1, 2, 3 and 4). From all accounts, it was a nerve-wracking, intense, unforgettable experience.

Breaking News: Eldricth Errors PM Chat Tonight

Sorry for the late-breaking update, but we’ve just found about a puppetmaster chat for Eldritch Errors, which recently wrapped up the first stage of its game. You can join the chat via IRC (chat applets here or at Unfiction) in the #stfeline room, starting at 9:30 pm ET/6:30 pm PT. This will hopefully be an opportunity to have your questions answered by the team of creators and designers before they disappear back into the mists of Book Two. Someone with a terrible sense of pun-humor might say, “I’ll B Seeing U there!” but there is no one on our staff willing to sink to that level of wit, so just show up, okay?

Doom Skull’s Conclusion Takes CD Burning to a New Level

skulldestroyed.pngThe grassroots alternate reality game 13 Crystal Skulls came to a successful conclusion earlier this week thanks to the successful destruction of thirteen compressed files by players and characters alike. CDs were burnt, shredded, cut up, and even chewed by a dog to prevent their Gathering.

After the events documented in ARGNet’s previous article, the Thirteen Crystal Skulls arranged for Ted Allen’s untimely demise. Players enlisted the aid of The Four Chosen to put a stop to the ancient skulls, and thanks to Tyi Harper’s hacking skills were able to physically destroy the skulls imprisoned in compressed files. Despite a lone skull escaping the confines of its zip file, disaster was averted.

Thirteen Crystal Skull’s puppetmaster Aaron Sampson, who goes by DJSampson on the Unfiction forums, shared a few words with us regarding his project. He related that one of his goals was to aid future grassroots puppetmasters “by showing it is possible to create a good story, run it at no cost, and run it by yourself. Although I don’t recommend running an ARG alone, unless you have countless hours to invest every day and no girlfriend to piss off. But I do recommend preparing an ARG you are creating for such a thing to happen.”

The Thirteen Crystal Skulls homepage contains a game summary including an archive of the puzzles and their solutions. Aaron will also be posting alternative endings in the near future. The page should prove to be a good resource for players and PMs alike as it clearly demonstrates examples of gameplay, puzzles, and free resources frequently encountered in the genre.

The PM chat is scheduled for April 15th at 7PM EST on IRC in #13skullspm at irc.chat-solutions.org (which you can reach through our Java chat applet).

ARGFest ’07 Online Chat Scheduled

SFimage.pngFor those of you who still have lingering questions after our special ARG Netcast on ARGFest-o-Con 2007, you are in luck. Tomorrow, in the #argfest room at the Chat-Solutions IRC network, organizers and attendees alike will be present to discuss the festivities, as well as organize some of the details for the event. If you are interested in attending the chat, it will happen at 8:00 pm EST on Thursday, January 25, 2007. We have set up a dedicated chat channel for your convenience, so now you really have no excuse for not being there. Come one, come all, and bring your ideas and questions!

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