Announced today on the game’s meta blog, many of the folks behind Eldritch Errors will be on IRC tomorrow night starting at 9:00 pm EST to answer questions about the game and hopefully give us some ideas of what’s to come next.
With the recent completion of Book Three, this promises to be an entertaining and lively chat. You can join the fun either via your web browser with the ARGN java chat, or if you have an IRC client, the server is irc.chat-solutions.org, and the room is #stfeline.
On April 16, 2007, mysterious packages began finding their way into the hands of unsuspecting people about to be lured into a world of dreamscapes, nightmares, madness, and death. The contents of the packages led to a network of dreamers, reaching out for help to dwellers in the mundane world. The Dreamers found willing listeners and clever helpers in several internet communities. Together, these Good Samaritans became Sentries; became Providence; watched helplessly as several friends left them, one by one; embarked on a journey together to find answers; and then waited together in the darkness when, at the last, all contact with their friends was lost as the signal faded out nine weeks ago.
The Eldritch Errors ARG, produced by GMD Studios, gathered a strong following of players from its launch in 2007 into its third “book” in 2008. In February, at what was supposed to be the climax of the game’s third installment in February, the game’s momentum faltered. The day for the promised climax passed in silence. After realizing that the game was on hold indefinitely for reasons unknown, frustrated players created a space for venting and even “uncovered” an obituary for one of the game’s characters, in hopes of eliciting some comment from GMD.
On Monday, April 14, two days before the game’s one-year anniversary, a person using the alias of Mr. Cricket visited the GMD Studios offices, leaving a drawing of a cricket taped to the door. On Tuesday, Mr. Cricket visited again, this time leaving a dog collar – with the nametag of “Providence” – hanging from GMD’s doorknob. On Wednesday, the game’s anniversary, Mr. Cricket returned a third time to draw a familiar mark in colored chalks upon GMD’s doorstep.
Well, there’s not much joy in the land of Eldritch Errors this week, as players and curious onlookers are stuck without an update or an explanation as to why the game has stalled. We reported earlier this week on this unfortunate turn of events for the GMD Studios production. We contacted GMD Studios for comment and were promised a statement from The Powers That Be but none has been forthcoming. So, without any indication as to the whys and hows of the current state of affairs, I’m ready to call this stalled.
In response to comments by NordicNinja, Biff and Dante, I suggest that players should wait for another few days to see if the public outcry for information results in a statement (in-game or otherwise) from the puppetmasters. Barring that, there is a slew of other games in progress — some are just starting this week — in which to get involved. As usual, the Unfiction forum is a great place to get the latest word on new, emerging alternate reality games, as is its sister site Despoiler. We’ll keep you updated if and when news develops.
Can this nightmare be true? Has Eldritch Errors fallen, unable to get up? According to a new section of the player-run Sentry Outpost in-game web site, the game has stalled. As well, we received a tip from a player that stated, “Eldritch Errors seems to be in the midst of imploding. Brian Clark has disappeared completely as far as we, the players, can tell.”
If this is indeed the case, we feel your pain, faithful readers, and are doing our best to get to the bottom of things. Look for an update later in the day tomorrow, as we have been told that official word from GMD Studios, the team running the game, will be coming soon.
Two enterprising players of Eldritch Errors, Denny Vaccaro (endercoaster) and Jake Sapir (unknownwarrior33) launched an in-game radio broadcast last Sunday, reviewing significant game events of the week and inviting players to call in to the show. Providence Radio will be on the air every Sunday morning from 10 – 11 a.m. CT on Grinnell College radio, KDIC 88.5. Listeners out of the broadcast area can tune in via the internet at kdic.grinnell.edu. Players – and characters – can call into the show at 641-269-3328 to share their experiences, speculations, and observations about the uncanny affairs of the Eldritch Errors world. Providence Radio is completely in-game, so no Meta discussion allowed, folks! We’ll bseeingu on Sunday!
As we reported a few days ago, Book Three of Eldritch Errors has officially launched. The ARG has started off with plans for three nearly concurrent live events in Sacramento, New York City and Austin. Several players had a clandestine meeting with an in-game contact last night at the first event in Sacramento. The remaining two events are scheduled to happen tonight at 8pm.
Check out the Sentry Outpost or Unfiction to follow the action!