
StarFate Corporation is in the business of making mankind a better version of itself. The company’s flagship product, the StarChip, allows its owners to record and analyze every experience they ever had, capturing details unassisted humans couldn’t dream of securing. Just implant a simple little chip into the back of your neck, and the ability to tap into the network is unlocked. It’s really a damn shame someone figured out how to hack the chips.
In the coming months, Back to Earth will describe what happens to the world in 2023 when presumably unhackable chips become compromised, as told through a short film, a graphic novel, and a television show in development. Our introduction to the storyworld of Back to Earth starts before the cataclysm with StarFate.Tech,  a short immersive experience that lets players ride shotgun with StarFate Corporation engineer Jono Walters as he investigates a train derailment that shouldn’t have been possible.
The short immersive story plays out across StarFate Corporation’s internal systems, with an unidentified assistant guiding players in unlocking Jono’s chip-enhanced memories through a series of nine “Mindchain” blocks. Each block contains clues to unlock the next in the sequence, leading players to hunt down file IDs, timestamps, and user IDs using contextual cues in the text, audio, and video files that document Jono’s investigation in addition to the occasional research task requiring players to hack into the occasional voicemail box. There’s something to be said for an ARG that can be completed in less time than it takes to watch a movie, and Back to Earth‘s debut starts off with an experience that packs in enough surprises to whet the appetite without the time investment of a AAA video game.
Due in part to this brevity, the StarFate.Tech immersive experience has the feel of a finely crafted tutorial mission, gradually introducing players to the skills necessary to unlock each new block, with new complications added every few rounds. It also serves to introduce the game’s StarCredits, a blockchain-based digital currency that exists both in-world and out of world to provide a micro-transaction based backbone to the free-to-play experience. Upon registering, players receive 1 StarCredit. Fractions of a credit can be used to ask “SysOps” for hints along the way, or to unlock a short video that provides a graphic end to Jono’s tale.
The Hunt is the second game by Juxt Interactive and No Mimes Media created for the Cisco Global Sales Experience (GSX), Cisco’s annual sales meeting. For the second year in a row, Cisco has conducted this meeting virtually, using their own products such as Telepresence and WebEx to virtually gather their sales force together for training and information sharing. Including an alternate reality game enhanced the experience while providing education and experience using Cisco’s products by putting the sales force in the center of the action, using Cisco tools to help solve the mystery. An important game mechanic involved players discovering “Key Asset Codes” which are entered into the game’s Hub for points, where the player with the most points at the end of the game is declared the winner.
Images courtesy of No Mimes Media
While the news hasn’t been all peaches and cream in the world, what with companies finding themselves in financial trouble and the what not, here’s a feel-good story for fans of alternate reality games: a new start-up called No Mimes Media has been officially launched, and there are some pretty heavy-duty names attached to the “full-media company.” We received a press release late last night, and here are the details: