Tag: vanishing point (page 2 of 2)

Vanishing Point Post-Game Chat Scheduled for Tomorrow

vanishing_point.jpgSorry for the short notice, but we thought it would be good for us to mention that the Vanishing Point post-game chat will take place tomorrow (February 6) at 4 pm EST (3 pm CST, 1 pm PST, 9:00pm GMT) through the magic of SkypeCasting. The chat will be co-moderated by people representing two of the largest communities who actively played the game — Unfiction and Neowin. According to the Neowin announcement, the chat will be organized into six sections — Game design, Puzzles, Community response, Behind the scenes, Media response/Live events and Miscellaneous. For those of you without the Skype software, you can download it for free at their web site.

Vanishing Point Game Does Not Go Gently Into That Good Night

wc-vpgp-0003.jpgOn Saturday, January 27, 2007, at 5:59 p.m. Pacific Standard Time, a sizable crowd of two to three hundred people had gathered on the hill at Gas Works Park in Seattle, Washington, across from the brilliantly lit gas works. An enormous projection screen had been erected on the flat ground between the structure and Lake Union, where colored lights strobed atop police boats that formed a cordon around a darkened barge floating in the lake. As the clock ticked over to the top of the hour, hundreds of eyes aimed themselves at the video now winking into existence on the screen.

This was Loki’s final message to those few of the hundreds of thousands of players of the Vanishing Point Game – a promotion for Microsoft’s upcoming release of the next version of its Windows operating system, Vista – who had managed to be present for the final live event of the game…and to witness the final clues to the identity of “Loki” and her secret to winning, among other things, the grand prize trip into space.

wc-vpgp-0002.jpgIn the video, Loki recounted her mission and praised the progress of the players so far. Photographs from previous live events flashed across the screen, along with screen shots of web sites and message boards that had been involved in the campaign. As the video ended, a single white flare shot out over the lake from behind the screen, music swelled from strategically placed loudspeakers, and the crowd was bathed in bright hues as broad brush strokes of flame painted the sky, synchronized to the wicked techno beats tumbling their way up the hill.

The volume of the fireworks display was only briefly rivaled upon the finale, as the crowd burst into cheers and applause.

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ARG Netcast, Episode 10

argnetcast.jpgIt’s our tenth netcast, and as is the tradition, the roundtable discussion is both light-hearted and full of important game information. This week’s panel is made up of regular guests Jackie Kerr, Brooke Thompson, Sean C. Stacey and Jonathan Waite. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • The Vanishing Point game is over, and Sean was there in the flesh for the festivities. Get the skinny on the behind-the-scenes action!
  • Township Heights comes to a sudden and unexpected end. Was this a cash-grab or is the game still going, with the apparent endgame being part of the game?
  • Gumshoe is billing itself as an interactive radio play. It launches on Valentine’s Day, and we’ll be listening.
  • Meigeist kicks it old-school with enough content, puzzles and interaction to satisfy a multitude of players.
  • The Sector Seven/Transformers ARG viral campaign stalls. Fanboys and fangirls around the world really want this to be more than what it currently is.
  • Odina Nova will relaunch in March after a short hiatus. Our very own Jessica Price has the details on ARGNet.
  • The Heroes 360 experience launches for the hit NBC television series. Save the cheerleader, play the ARG?
  • The Library of Babel site for the Perplex City game holds what could be the final clue for finding the Receda Cube, after an article/advertisement in the London Sunday Times. Find it soon, please.
  • Monster Hunters goes live, a tie-in with the North American release of a South Korean movie called The Host. Did you get your Yeti in the mail?

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ARG Netcast, Episode 9

argnetcast.jpgCaution: possible spoilers about Perplex City are revealed in this netcast.

It’s our first netcast of 2007, and I’m happy to be joined by regular panel guests Brooke Thompson, Jackie Kerr and Marie Lamb, with special panel guest rose. In our ninth netcast, we talk about games, games and more games. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • Vanishing Point is live and full of wonderful prizes and challenging puzzles. And, no, we don’t all think it’s an ARG… even if 42 Entertainment is behind it.
  • Puzzle of the week: The META puzzle from Vanishing Point. Read more about it at the Unforums.
  • Township Heights, the new VirtuQuest alternate reality game, launches with a pay-to-play model and a few T-shirts.
  • Meigeist (the ARG formerly known as Geist) goes live and people are already buzzing about the quality of the game this far. Oh, and there are cute, cuddly cats involved. You can get behind-the-scenes information here if you can’t wait for us to publish an ARGNet article about the game.
  • NeoVenus Construction (AKA Nevec) looked to be stalled before candy bars and a new blog opened the game back up with a resurgence. See Krystyn Wells’ ARGNet article for more information.
  • The Sector Seven/Transformers ARG viral campaign stalls. Fanboys and fangirls around the world really want this to be more than what it currently is.
  • Perplex City has life, as the players feel that they are close to finding that darn cube. It’s not an easy path, however.
  • Second Life Future Salon panel discussion on ARGs took place on the 27th of November, we hope to have access to the audio from that discussion soon.
  • The Human Pet reinvents itself with more videos and a shiny new website, complete with community-forming forums.
  • Deus City is on a bit of a hiatus, claiming that the recent storms in the U.S. have thrown an icy wrench into their plans. Yeah, sure — nice excuse. No, really, we like it.
  • Marie talks about Doom Skull, which we were ready to pass off as just another game… until she really sold us on it.
  • Preview for next week — Bristelgoodman.. On first glance, it looks rather creepy. We’ll know more by next week.

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What Happens in Vegas Doesn’t Stay in Vegas

vpg_box1open.jpgThe lights dimmed, the music stopped, and the fountains at the Bellagio started chiming like clocks. It was time for Loki, the enigmatic puzzle mistress of the Vanishingpoint game to work her magic. For over three minutes, the Bellagio fountains were turned into a massive movie screen as clues to the online portion of the game appeared like ghostly images on the water.

Earlier on Monday, the Vanishingpoint game site updated from its teasing countdown to include ways for players to register for the game. The update also included information about the grand prize which had previously driven players into a speculation frenzy. Their wildest dreams were confirmed when it was announced that the grand prize winner would win a trip into space aboard the RocketplaneĀ® XP Vehicle, along with various other goodies.

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The Vanishing Point

vanishing_point.jpgA mysterious message posted recently in the news section of MSDN (Microsoft Developer Network) IE Blog has people buzzing about the possibility that another large-scale alternate reality game is about to go live. The image, which includes a complicated cipher code and a link to the Vanishing Point web site, was found by a number of people at the Neowin forums who have done a lot of work since the discovery to solve some of the puzzles already in place. One of the features of the web site is a countdown, which is counting down to January 8th, and further investigation of the Flash file reveals that there is an event occurring at the Bellagio Fountains in Las Vegas that day. Conveniently, this coincides with the Consumer Electronics Show (CES) which starts on that day in Las Vegas. The connection between Microsoft and the CES makes this page on the site very interesting, where “high-end laptops, gaming computers, media centers, software, gaming consoles, media players, and games” are said to be won when the countdown hits zero.

According to this Neowin post, the Flash used on the web site points back to 42 Entertainment, creators of I Love Bees and Last Call Poker. Regardless of who is making the game, the message is already getting out to a number of sources — one person has received things in the mail, while a video (used to be on YouTube, but has since disappeared) includes various clues about the mystery so far. It will be interesting to see just what happens in the days ahead with this project, so stay tuned and keep your eyes open for developments.

:: Trailhead
:: Discussion at Neowin forums
:: Discussion at unfiction forums

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