Tag: argfest (Page 3 of 6)

ARGFest is Almost Here


This year will mark the 8th anniversary of ARGfest, and this year’s conference promises to be the most ambitious yet. The format has changed and expanded to include four days of information, networking and game-filled fun. The two day conference will take place on July 15th and 16th and will be filled with presentations, panels and roundtables galore. And in the spirit of the conference’s new “Think! Play! Do!” theme, a gaming festival has been added July 17th and 18th, where festival-goers will be able to participate in street games, location-based games, storytelling events and ARG live events.

The full conference schedule has not yet been released, but some of the announced panels include one involving casual social games and one made up of ARG enthusiasts. Presentations include Brooke Thompson’s “Can Transmedia Save the Soap Opera” and Patrick Möller’s “Follow the Rabbit”. The conference will also feature a return of the ARG Museum, a display of artifacts from past alternate reality games. In addition to the typical conference activities, this year’s ARGfest will include a writing workshop with Maureen McHugh of No Mimes Media, a mini game jam that will help participants create a working game prototype by the end of the weekend, and an organic panel session that will be shaped on the fly by the audience.

ARGfest 2010 will take place July 15th through the 18th at the W Atlanta-Midtown hotel. Multiple registration packages are available on the ARGfest website or at the door. Hotel reservations can be made on the website at the discounted group rate.

Editor’s Note:  Tomorrow (June 27th) is the last day for ARGFest’s Regular Registration rates, so now is an ideal time to select the package that best reflects your interests.

A Tribute to Dave Szulborski

heartAfter a long fight with Leukemia, our dear friend and alternate reality game developer, Dave Szulborski,  lost the battle. In honor of his memory, Michelle Senderhauf and Dee Cook collaborated with the ARG community to create a tribute video to Dave.

From the beginning, Dave was a pivotal force in the community. In addition to authoring This Is Not A Game: A Guide to Alternate Reality Gaming, Szulborski worked on a number of successful alternate reality games including The Art of the Heist, Chasing the Wish, Urban Hunt, and Holomove. He had a knack for creating compelling puzzles that captured the interest and imagination of his players.

The ARG community sent over one thousand wish-filled paper cranes to Dave while he was hospitalized in the spring of 2008 as part of Folding the Wish. Dave Szulborski recovered enough to attend ARGFest 2008 as the keynote speaker. Sadly, he had a relapse, and his condition worsened until he passed away in April.  At ARGFest 2009, Dave’s wife and son attended for a memorial in Dave’s honor, where the community presented them with a Memory Book of letters recounting their experiences with Dave. They also aired a tribute video, which is now available online.

The End… is the Beginning?

theihcYou know when you get that feeling that you should have done something last week but you forget what it was? Today was one of those days for me, but luckily a little birdie reminded me about The Institute for Human Continuity, an ARG that launched (gasp!) in November 2008 in connection with the movie 2012. While this campaign has been going for ten months now, activity has been ramping up in recent weeks, with a letter making its way into ARGFest-o-Con 2009 swag bags, as detailed on the Unfiction forums by our own Celina Beach.

We have it on good authority that things are about to get very, very interesting in the next few HOURS, so head on over to theIHC.com (currently redirecting to instituteforhumancontinuity.org) and get your ticket for the survival lottery before it’s too late!

ARGFest-o-Con 2009 Only Days Away, Auction Tomorrow

As most of you are undoubtedly aware, ARGFest-o-Con 2009 starts this Friday in Portland, Oregon, and those attending are in for an amazing time. With a Must Love Robots speed dating event, a stellar line-up of panel discussions and presentations on Saturday, and a keynote dinner featuring Jordan Weisman of Smith & Tinker, this year’s event looks to be an entertaining and exciting event. Of course, you can get the latest information at the official conference web site, and we will have panel summaries and event news here starting next week.

One of the things that the public may not realize is that the costs involved in presenting and producing ARGFest-o-Con are high. I know from being part of the Directing Committee that it’s more than just blood, sweat and tears being poured into the planning of this year’s event. There would be no conference if not for the generous donations of so many (including the conference sponsors) and the hours of work put in by volunteers. Now, you have a chance to be an important contributor to ARGFest-o-Con and Unfiction by bidding on rare, valuable ARG swag! Tomorrow night, starting at 5:30 pm PT, ARGNet is hosting an auction that will take place live at the Courtyard by Marriott Portland City Center. The auction will involve those in attendance both at the hotel and in the #arg-netcast chat room on chat1.ustream.tv. The auction will be streamed live at live.argnetcast.com and is estimated to last just over an hour. You can see all of the items at the ARGFest-o-Con wiki, and if you are keen on a particular item or three, send in a pre-auction bid to [email protected].

All proceeds from the auction go directly to ARGFest-o-Con, so bid early and bid often. There are a lot of one-of-a-kind and rare items in the auction, and items left over after tomorrow’s auction will go into a separate silent auction available only to ARGFest-o-Con attendees on Saturday. We hope to see many of our readers at live.argnetcast.com tomorrow night for this event!

ARGFest 2008 in Review: Long Live Unfiction (Sean Stacey Learns to Whistle)

ARGNet Writers pose at ARGFest 2008
This article is the fifth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

In 2004, Sean Stacey was traveling through France with a friend. Walking along the Champs Elysees, he encountered a man on the street making the most incredible whistling sounds he ever heard. For the next few days, Sean diligently practiced his whistle, contorting his face in new and unfamiliar ways, attempting to duplicate the sound that fascinated him so much. Finally, his friend explained to him that the man on the street was selling bird whistles. He didn’t say anything before because, “well, you were getting pretty good.” Unfiction is kind of like that. The moral of this story is that Sean C. Stacey is one heck of a good whistler.

The story also helps explain the twists and turns in the evolution of Unfiction.com, the largest discussion board devoted to alternate reality games on my bookmark list. When Sean created the website during the alternate reality game Lockjaw in 2002, running a forum was the last thing he wanted to do. He still harbors hopes that Unfiction will not live forever, because the genre will expand beyond needing a single resource.

Sean credited Adrian Hon, Co-Founder and Chief Creative Officer at Six to Start, with creating the first alternate reality gaming wiki. He followed that up by noting that no one actually used the wiki. Using wikis, he claims, augment community rather than create it. Thus, the only way you can get Sean to create a wiki on his new website, Despoiler.org, is by requesting one. People like to teach others, and wikis can lower entry barriers for complex topics: but only if a community exists to develop it. One of the true pleasures of the Unfiction community, Sean explains, is that reputation is not an issue in how discussions are handled. Everyone, no matter how well known or well liked, must rely on persuasion to justify their thoughts and opinions.

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ARGFest 2008 in Review: ARG International (Lost in Translation)

ARGNet Writers pose at ARGFest 2008This article is the fourth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

The third panel discussion featured Brian Clark of GMD Studios as moderator, Patrick Moeller (ARGReporter, vm-people GmbH), Alexander Serrano (vm-people GmbH), and Genevieve Cardin (Baroblik communication et multimedia). The panel discussed the blossoming ARG market in countries that have yet to enjoy the wonders of Fried Oreos.

The discussion started with a brief history of the alternate gaming market in Germany, from its humble beginnings as a student project about the World Cup to the present day, with three grassroots projects running concurrently, and commercial ARGs both international and domestic targeting the country. Cardin noted her experiences entering a market she didn’t even know existed through her multi-lingual games.

Often, the developers noted, the decision to go International is more of a matter of budget than that of language barrier concerns. The panelists noted a few differences in play styles. For instance, the media involved for projects with target audiences with limited access to flat-rate internet service plans need to be adjusted accordingly. Additionally, the popularity of devices with GPS capabilities has led to the popularity of geo-caching in Germany.

Creating international ARGs as opposed to region-based games may present its own difficulties. A member of the audience noted that creating games spanning more than one language requires highly skilled translators, since they must create adaptations of the game that take into account its subtle nuances. Furthermore, navigating the international legal quagmires may mean a significant amount of time is spent talking with lawyers. The challenge of finding people in other locations also becomes grander on the global stage.

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