Month: August 2009 (Page 2 of 2)

The End… is the Beginning?

theihcYou know when you get that feeling that you should have done something last week but you forget what it was? Today was one of those days for me, but luckily a little birdie reminded me about The Institute for Human Continuity, an ARG that launched (gasp!) in November 2008 in connection with the movie 2012. While this campaign has been going for ten months now, activity has been ramping up in recent weeks, with a letter making its way into ARGFest-o-Con 2009 swag bags, as detailed on the Unfiction forums by our own Celina Beach.

We have it on good authority that things are about to get very, very interesting in the next few HOURS, so head on over to theIHC.com (currently redirecting to instituteforhumancontinuity.org) and get your ticket for the survival lottery before it’s too late!

Sweet nDreams: Life After Xi

Earlier this year, the Xi alternate reality game invaded the Playstation Home community-based service with cryptic clues scattered across the virtual playspace that Home provides. The game was billed as the first console-based ARG, and put nDreams (the company behind the game) into the spotlight. Recently, the company announceda return to the Home community with new projects, and another ARG project. According to David Varela, ARG producer at nDreams, “[i]t won’t be based in PlayStation Home – sorry, Home fans – but I fully expect it to be one of the biggest ARGs in the world next year.” Varela adds that the ARG is still in development and will not be released until early in 2010, but the company is very busy behind the scenes. In fact, they are expanding their team through a recruitment drive as they search for a Senior Programmer, Programmer, Artist, Web Developer/Engineer and Finance Manager.

We will keep tabs on this new, mysterious nDreams project, as can you by following them via RSS.

Six to Start Puts Up “Smokescreen” for Online Privacy

smokescreengame.com

In 2008, Facebook chief executive Mark Zuckerberg proposed a social networking analog to Moore’s Law, which states that the number of transistors on a chip doubles every two years. “Next year,” Zuckerman posited, “people will share twice as much information as they share this year . . . [t]hat means that people are using Facebook, and the applications and ecosystem, more and more.” Recent studies suggest that individuals are willing to trade privacy in exchange for small rewards and convenience. As the online marketplace is embracing social networking and the “free” economy, people are increasingly faced with limited bargaining power and ignorance about what information they are offering in exchange for services. In order to address many of these issues, the British public-service broadcasting network Channel 4 has paired with veteran alternate reality game designers at Six to Start to create “Smokescreen,” a 13-part online adventure designed to educate youth in the UK about issues of online privacy, identity and trust.  The online game will be released in September.

“Smokescreen” is about a vicious new game called “The Rumor Mill” sweeping its way across the fictional social network called “White Smoke.” The network’s owner, Max, is concerned the game might be a front for something else. According to Channel 4, the game, targeted towards 14-19 year olds in the UK, will allow players to network, collaborate and challenge each other using their identity as a weapon, and privacy as armor. Six to Start’s Chief Creative Officer Adrian Hon explains that “Smokescreen is a game about life online. Every time you hear about a teenager being hauled up at school because of their Facebook profile, or someone being conned out of their password on Twitter – that’s what Smokescreen aims to explore. And because our game puts players in a simulated situation, we can give them an experience that is far more powerful and immersive than any other media.” Six to Start’s CEO Dan Hon adds that “[i]t’s about the implications of what sharing information means to daily life, beyond just stealing identities or credit cards . . . [t]his could simply be one character asking you to find out information about another character, leaving you to decide whether you tell them or use it to your advantage.”

Channel 4 Education is embracing the cross-media entertainment model, with game budgets Routes, an alternate reality game addressing the implications of genomic research. Alice Taylor, Channel 4’s Commissioning Editor, told Escapist Magazine that Channel 4 aims to get “more teens and more impact for our investment. We still do television projects – but now they’re native to the internet, and sometimes they act like games, too.”

Providing information about yourself on the internet is not in and of itself a bad thing. However, disclosing information should be an informed choice. And “Smokescreen” is a step in the right direction towards fostering media literacy.

ComicCon Wrap Up Part 1: Flynn’s Arcade

FlynnLivesIt’s been a while since the end of the ARGFest-O-ComicCon Hardcore Summer Tour, and I think I’m finally recovered enough to start recapping some of the crazy events that occurred! For this, the first in a series of Comic-Con 2009 recaps, here is the recap of the live event for the Disney movie, Tron: Legacy – otherwise known as “Flynn Lives!”.

It all started July 21 when players noticed an article on ComingSoon.net that featured an article on Flynn’s Arcade – apparently they had received arcade tokens and a nondescript flash drive with an animated .gif (labeled “Tron3.gif”) loaded on it. Other sites received similar coins and flash drives with other .gifs on them – 5 in total. The .gifs contained scrolling HTML-like code that, when decoded and compiled, displayed a matrix that were then combined with the numbers at the bottom of the .gifs, leading players to www.flynnlives.com. The arcade tokens also had “Home Of Tron” on them, which led to another site: www.homeoftron.com.

A quick background: Kevin Flynn was the main character in the original Tron movie, a visionary who designed a game called Space Paranoids, was fired by ENCOM after a dispute with CEO Ed Dillinger, and was then sucked into the game in order to battle Dillinger’s “program”, the Master Control Program (MCP) alongside fellow programer Alan Bradley’s “program”, Tron. Together they defeat the MCP and Kevin is released back into the “real world”.

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For Everything You Gain, You Lose Something Else

goodbyeWell folks, here comes the day I know I’m going to look back on and think, “Wow, I wish I had written something much more insightful and interesting.” Starting September 1, 2009, I will no longer be the senior editor and owner of ARGNet. This is a decision I’ve reached after a great deal of thinking and soul-searching, and I know I’m walking away from a great group of people that work behind the scenes here. What I’ve come to realize is that with a new job starting in September and with two kids that are active in extracurricular activities, I don’t have the time necessary to put into this site anymore. So, rather than try to muddle through at a sub-par pace, I’ve asked Michael Andersen to take the reins, and thankfully, Michael has accepted the job.

When ARGNet (then ARGN) first arrived on the scene, it was a network of like-minded web sites, and I has happy to have my Lockjaw-inspired site GuysGuise included. I worked with Steve Peters, Sean C. Stacey, Bill Shaw and others to make a Flash banner that appeared above all of the member web sites, but over time, that network dissolved and ARGN became more of a news blog. I started writing news articles in 2004 (yay, ReGenesis!) along with other community members, and Steve handed control of the site to me a few months later in the summer of 2005.
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