Category: News (Page 120 of 183)

Doom Skull Looking Simply Fabulous

skullgroup2.jpgTed Allen might be the only person protecting this world from death and destruction. Then again, he might be the person who will bring about our doom. I’m not talking about that suave Queer Eye co-host Ted Allen, although I do consider his cuisine to be earth-shatteringly delicious. No, I’m talking about the character in Doom Skull (alternatively titled Thirteen Crystal Skulls), a grassroots alternate reality game that has gathered a dedicated following over the last two months.

Doom Skull follows the search for thirteen legendary crystal skulls from outer space that may be responsible for the destruction of Atlantis. With the aid of “The Chosen” — four people cursed with the ability to communicate with the skulls — players prove their worthiness to each skull by solving a variety of puzzles. So far, they’ve successfully collected seven of the thirteen skulls. But now, Ted Allen is warning the masses that helping the skulls will lead to a cataclysm of epic proportions, so the players must decide how to proceed.

Exploring the Doom Skull universe is like taking a romp through an alternate reality gaming tutorial. Each skull has its own unique method of communication, ranging from Britskull‘s steganographic images, to Skyskull‘s pig latin, to Goldenskull‘s chessboard cipher. Not all puzzles are “traditional” ARG fare, though. Skyskull had the players work on a jigsaw puzzle, Goldenskull sent a crossword puzzle, and Roseskull had participants collecting image files from past websites, characters, and other players. Since each skull seems to have a distinct personality, these often lighthearted challenges help complement the overall character of the game.

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Perplex City Cube Found by Rand0m Player!

Receda%20Cube%20-%20sm.jpgThree years after the Receda Cube’s disappearance, Perplexians can breathe a sigh of relief — the Cube is finally on its way back to Perplex City. Earlier today, Andy Darley (aka Rand0m of the Unfiction forums) visited the Mind Candy office in London to exchange the Cube for his $200,000 reward.

Darley, an amateur archaeologist, found the Cube buried in Wakerley Great Wood, a historic ancient woodland 110 miles north of London. He spent three days digging trenches in the woods before he spotted the Cube in wet clay. Darley could hardly believe that he beat over 50,000 other people to the prize.

In a press release, Darley was quoted as saying, “Of all the 50,000 players, from all these different countries, I never thought for a moment I would be the person to find the Cube. I was playing for the puzzles, and the stories, but it was only a few days ago that I thought I was in with a chance. As I pulled the Cube from the sticky, wet clay, and even after I’d found it, as I was waiting to return the Cube, all I could think about is how bizarre the whole thing really was.”

The game’s in-game newspaper, the Perplex City Sentinel, reports that Perplexian celebrations are in high gear in honor of Darley and his fellow puzzle-solving Earthlings. There are also Earthly celebrations in store for people who can make it down to London on Saturday, February 24th, with a time and location yet to be announced.

Hopefully, more details will be released soon as to the exact location of the Cube and exactly how Darley waded through the myriad of puzzles and clues to find it. With Perplex City’s second season starting in a few weeks, news of the discovery will likely inspire new and returning players to hop on board. One can only hope there won’t be another cube to dig up! Also, we have requested an interview with Darley, so that we can focus more on his experiences as a whole after bringing finality to Season One of the Perplex City game.

Congratulations from all of us here at ARGNet, Andy, on finding one of the most sought-after prizes in alternate reality gaming history, and congratulations to all of the players for their tireless efforts and dedication to the game as it wound its way through the fabric of the past three years.

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Photos for this article courtesy of Sandbox Strategies

Yay for Player Summaries! An Update on “Meigeist”

geist.pngAfter weeks of our pleading in the ARG Netcast series for player input on games, given the fact that we just don’t have the time, resources or energy to be actively participating in all 173 (seemingly) alternate reality games going on at any given time, Karl “Thunderwolf” Smith was kind enough to step up to the plate and offer up an abbreviated summary of the Meigeist ARG that is currently turning heads and creating buzz. Here’s Karl with the latest:

Hi guys, I’ve just listened to your latest podcast, and so I’m writing in on behalf of all of us currently playing Meigeist. I’m really impressed with the game so far – the puzzles have been coming in steadily, we’ve had 10 already and the game’s not even been up and running a month. They’ve started off fairly easy and have gradually been picking up… a nice learning curve for new ARGonauts. The level of interaction has been very high; many people have received letters and phone calls, voice mail messages, picture-texts, the works. It’s shaping up to be very action packed, and we’ve all got our fingers crossed for live events too. Obviously as it’s being run here in the UK a lot of the events are in a GMT time frame, but people outside the UK have received letters and phone calls too, so it’s certainly not limited to UK players only.

As far as the storyline goes, it’s certainly starting to heat up now. What started as a search for a missing cat has started delving into the realms of hypnotism and mind control. There’s some great characters too. We all care about Eva, and so now we’re all worried after her latest video blog… has she disappeared for good? Add to that Bryan Wilson, the professor with a heart of gold who may well have a sinister hidden agenda, and the enigmatic Keir Jones, who is now apparently being surveilled by the very people he was keeping tabs on… but can we really trust him?

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Deus City: Big Brother Wants to See Your Karma

deus_redux.jpgWhen Fundi Technologies announced their foray into the world of Alternate Reality Gaming with Deus City, they promised something different. An immersive reality with economic, prestige, and karmic systems judging players’ decisions. Actually, they promised nothing of the sort — but they’ll probably deliver anyway. Now that the main site has relaunched (Jan. 15), we are finally able to explore the districts of Deus City in 2037. Expect numerous references to dytopian stories in this post-apocalyptic landscape.

Since ARGN’s last article on Deus City, players have received frequent communications from 30 years in the future as characters scrambled furiously for control over the mysterious Defense-Corp Incorporated. While Adam Brackin traveled North America following the trail of prophecy, Alex Wright and “Foo” gained access to the Time Communication interface, allowing players to register as “Temporal Agents”. Alex’s father became the first in-game fatality due to a plane crash, and the fate of Defense-Corp employee Phillip Moore is currently unknown, with our last interaction ending with gunfire.

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Vanishing Point Post-Game Chat Postponed

vanishing_point.jpgA quick but important update about the post-game chat announcement we published late yesterday — the post-game chat with members of 42 Entertainment that was scheduled for later today has been postponed indefinitely. According to Neowin, the sponsors of the Vanishing Point game (Microsoft and AMD) want to wait until the list of winners is announced before chat takes place. As soon as we get word on the date and time of the rescheduled chat, we’ll let you know.

Vanishing Point Post-Game Chat Scheduled for Tomorrow

vanishing_point.jpgSorry for the short notice, but we thought it would be good for us to mention that the Vanishing Point post-game chat will take place tomorrow (February 6) at 4 pm EST (3 pm CST, 1 pm PST, 9:00pm GMT) through the magic of SkypeCasting. The chat will be co-moderated by people representing two of the largest communities who actively played the game — Unfiction and Neowin. According to the Neowin announcement, the chat will be organized into six sections — Game design, Puzzles, Community response, Behind the scenes, Media response/Live events and Miscellaneous. For those of you without the Skype software, you can download it for free at their web site.

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