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Lost at Comic-Con

lostglyph.JPGThe Lost Experience got quite a lot of publicity during the San Diego Comic-Con this year. During the Question & Answer section at the Lost panel, a mysterious woman, who identified herself as Rachel Blake, started questioning the panel members on the Hanso Foundation. Despite the writers claims that it was just something they made up, Ms. Blake was adamant that both the films and The Hanso Foundation are real. She questioned them on Joop, fires in Iceland, organ harvesting and deaths of Hugh McIntyre and Darla Taft. Before she was escorted away by security, she screamed that the Lost writers had blood on their hands and that if the audience wanted the truth they should visit hansoexposed.com.

Once at the hansoexposed.com site, visitors need to register and start hunting down glyphs that contain codes that unlock segments of a video. These glyphs can be found just about anywhere: on websites, podcasts, magazines, and on cast members themselves. Once a new segment is unlocked, it then needs to be positioned correctly within the other segments to create a coherent video. So far, 21 of the 70 fragments have been unlocked. Although there is a leader board set up to track those who find the codes first, the codes themselves are spread across the globe, so cooperation is needed to find all 70 codes to expose the Hanso Foundation and tear it apart.

It’s still not too late to get involved with the quest to expose the Hanso Foundation. You don’t need to know everything that has come before to participate in the hunt for the glyphs. But if you are curious, Unfiction has several Quick Reference Guides to lead you through the three acts of the game. Rachel Blake also has her own version of what has occurred so far. Only by working together can the secrets that the Hanso Foundation are keeping secret be exposed.

A Tangled Sort of Web

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Lo and behold, a strange website has been spotted! The site, Landalan.org, popped up on Digg.com, where it was described, in the space of two sentences, as “odd,” “strange,” and “weird.” Sound ARGy? You betcha.

The site has since offered up a mesh of exciting and varied puzzles, although it has provided only sparse hints by way of storyline. Here’s what we do know: the game seems to be centered around a plot to destroy the internet (no!). Also, somebody is trapped somewhere, and it all has to do with the United Nations and long-dead Tunisian sultans. References to the web abound – one puzzle focuses on internet service providers – and it’s all delightfully geeky, so if you enjoy that sort of thing, you might want to go peek in on this one. The Unfiction discussion thread is located hereabouts.

The Devil Wears MySpace

devil-AB.jpgContinuing my streak of pre/reviewing games that seem to stall (Seriously, ARGods! What’s up?), I bring you “Angelo Beckett”, the game about a man who knows too little.

It started out as many grassroots games (sadly) tend to do, with a cryptic AIM conversation. A member of the Unfiction forums got a message, asking for help, from a man known only by his AIM handle, “Angelo Beckett”. However, in this case, the person in need of help was not being cryptic for drama’s sake as much as a total case of amnesia. The person woke up, in London, with a bag containing £20,000 and a note with: the email address from which the person was messaging, as well as the initials B.A.B., a phone number (currently determined to be a mobile phone number in the United Kingdom somewhere), and the ominous message, “Do anything. Get any help. You’ll need it.”

And with that, players were sucked into another GAIM… or was it?

One player called the phone number, and got the address for the MySpace page of Lucien, a nefarious puppetmaster with a love of things evil. (I mean, Bedazzled? OMGZORZ!!! Pure. Evil.) Anyway, Lucien was obviously the mastermind behind the sad state of Angelo Beckett’s condition, as he promised to give one piece of this amnesiac’s life back for every puzzle solved. Some puzzles were straightforward code, and others were riddles such as one requiring pictures taken of London landmarks with a teddy bear in the shot.

Also continuing the grand tradition of all too many grassroots efforts, the game hasn’t been updated in over two weeks, after having had generally daily updates, making most players (especially the one who had to lug a teddy bear to a famous London theatre-front, one would assume) quite irate and feeling certain that the game is crashing.

The premise, while not entirely original, was interesting, and had managed to gather a sizable following of players in its initial days. Here’s to hoping that this one continues, and comes up with a rather good (in-game) explanation of the disappearance.

Flakes on a Refrain – Brain Ouchies Courtesy of EDOC Laundry

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If the catchy rhythm of ragtime music, soft-shoeing in your ear, sets your brain humming, the challenge of EDOC Laundry may tune your fork. Since the opening of the company’s online retail store, EDOC Laundry has introduced players to two websites related to the mystery of the band Poor Richard’s demise, and in its wake, a cresting tide of dead bodies. Having worn and faded the few remaining unsolved shirts – two elusive hats still evading purchase by their wallets – players had been intently twiddling their thumbs, pondering a great many things. (Really great things, such as “How much can we really HATE Sally?” and “How many bad PhotoShops of Jeff can be tolerated without inducing projectile vomit?”) Hence, once Sally and Lyn began posting on their respective websites, the players rejoiced quietly, thrilled to finally be getting a little action from the ladies.

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Kyle XY: Why, why, why?

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Kyle XY gives us another in a series of ABC Television’s efforts to bring the TV show’s audience on-line with a vaguely ARG-like game. Unlike The Lost Experience or Ocular Effect, however, this seems to be the ARG that can’t get off the ground. So far we have one site, MadaCorp, which is some kind of scientific research company. The site itself is slapped together with some not-too-interesting Flash bits, and has whole pages with no content of any kind. Clicking on “Our Jobs” takes you to a secret blog, where a mysterious insider talks about his efforts to bring the truth about Kyle to light, but the entries are obtuse and repetitive, leading this reporter to wonder if he’s the dumbest whistle-blower ever, or the “clues” are so convoluted that no one has been able to figure them out yet.

The show itself, running Monday nights on ABC Family, is a charming bit of science fiction in the guise of a family drama. Matt Dallas brings a kind of goofy innocence to the role of Kyle, and his interactions with the world make for some very funny and touching moments. The family Trager is bland California, however. The acting is competent, at least.

Overall, I can’t say that this has much to recommend it, and yet I can’t stop watching, either. I have this hope that something more will develop and make all those blog entries mean more than the insipid ramblings they appear to be currently. Also, I really want to find out why Kyle doesn’t have a belly button.

Let Loose with a Little Daily Rage

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Stranger Adventures, produced by the two-time Emmy nominee, Riddle Productions, launches new adventures every Saturday. Each puzzle-filled adventure lasts for one week and is delivered through emails and video diaries on the Stranger Adventures website. The adventures are designed in a way that you can work through them by yourself and, if you happen to get stuck, the website contains clues to help you along. At the end of the week, those who solve the adventure’s pass code may find a bit more cash in their pocket. That’s right, each adventure comes with a prize of up to $25,000. There’s still time to sign up for the latest adventure: Daily Rage. So, what are you waiting for, head on over to StrangerAdventures.com and flex those puzzle muscles with a little story action.

Editors’ Note: We mistook the name of the production company, Riddle Productions. This error has been corrected in the article.

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