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Capture the Pheon: The Smithsonian’s Latest Alternate Reality Game Debuts September 18

Smithsonian Pheon logoTwo warring factions, the Staves and the Knaves, try to restore balance after intruders from the “real world” (the Seers) have upset their virtual world called Terra Tectus. From the makers of Ghosts of a Chance, the Smithsonian’s new game Pheon will debut this month with a live event at the Smithsonian American Art Museum, in Washington, DC, on September 18, from 12pm to 6pm. In addition to creative activities, the live event will feature clues somehow encoded into a belly-dancing performance.

A modified version of Capture the Flag, Pheon will divide participants into one of the two factions, and an online questionnaire will determine if you are a Stave or a Knave. Individual players and teams will complete various missions and tasks related to the museum’s art collections to earn points and advance the game’s plot. Players will go through three levels of play (Neophyte, Acolyte, and Lamplight Council) before they reach the final stage and are able to “write” missions to challenge lower-level players. Gameplay will be enhanced by character interactions, with the ultimate goal of capturing the Pheon, a virtual talisman that will restore balance to Terra Tectus.

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F8 Comes Knocking at My Door: Dexter ARG Hits Close to Home

This morning, a knock on my door woke me up. A package greeted me on my doorstep, addressed to ARGNet (care of Celina Beach). Inside was a tiny, elegant package and a postcard with the picture of a grisly kill room and a bloody infinity sign. This was familiar.

This was F8.

We’ve  reported on The Infinity Killer, the nefarious serial killer at the heart of the Dexter alternate reality game, a few times over the past few months. In fact, the image sent to ARGNet bears a striking resemblance to the kill room set up at San Diego’s Comic-Con that launched the alternate reality game. And this package had F8’s name written all over it (figuratively, of course). It’s safe to say we’ve taken an interest in him. And it seems as though he’s taken an interest in ARGNet staffer Celina Beach as well, as the back of the postcard reads:

Celina,

I’ve been following you for a while. And it seems you’re onto me as well. I have to say, I’m quite flattered. I’m thinking you might be interested in picking my brain (assuming my heart whets your appetite). You + 8 other bloggers I admire have received packages like the one you just opened. I am going to grant an exclusive interview to the first of you to write a story about me + the present. I can assure you, my friends are just dying to see it.

I am always thinking of you
@f8speaks

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Animism: The Gods’ Lake Project Attends Fan Expo, Sends Package

On August 28, former Oxbridge University Doctor Declan Grey gave a lecture at the Folklore Academics Network Exposition (FAN Expo) discussing his research on animism at God’s Lake in Canada. Professor Declan seemed blissfully unaware that Oxbridge University is a mythical conceit spawned from the mind of 19th century English author William Makepeace Thackeray, and equally ignorant that he was speaking at a different sort of Fan Expo. This appearance marked the launch of Zeros 2 Heroes Media’s alternate reality game, Animism: The Gods’ Lake, placing a digital twist on an upcoming television program slated for release on the Aboriginal Peoples Television Network. The Fan Expo events lead conference-goers on an augmented reality-fueled trek to unlock clues using QR codes affixed to posters.

Animism provided me with an introduction to the story that was slightly more grounded in the physical world through a package I received in the mail. After reading Tristan Balfour’s article on Dr. Declan Grey’s termination from Oxbridge University, I learned that Grey was dismissed for claiming to have “discovered proof of woodland creatures that were part animal, part human.” An image dated August 20th displays this hybrid monstrosity ripped straight from a Canadian First Nation legend. In the article, witnesses noted that Grey was forcibly removed from Gods’ Lake Falls, where he was conducting his research. Presumably, the authorities did a terrible job securing the chain of evidence, as I also received an evidence bag with three glyphs carved into wood (the flower-shaped glyph has a jagged “W” carved onto its back). These glyphs, along with others, are pictured carved into a tree in the final photograph. A business card provided Declan Grey’s contact information on one side, with a QR code on its reverse.

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The Hunt for the Infinity Killer Heats Up in Dexter Game

Photo credit: James Hamilton

The hunt for a serial killer is nothing new in the world of alternate reality games. However when this experience is backed by a major broadcasting company, it invariably spills out of the computer screen and into the real world. The culprit in this case is the Showtime television series Dexter. The show follows the life of Dexter Morgan, a forensic expert working for Miami PD who is a serial killer himself. In past years, Showtime has led into the new season of Dexter by setting up a Dexter-themed newsstand parodying popular magazines, releasing a personalized faux-news report letting viewers give friends the “Dexter treatment”, turning thirteen fountains across the country red with fake blood (with Philadelphia’s Love Park Fountain pictured above), and airing an animated web series providing a look at some of Dexter’s first kills. This year, an alternate reality game will welcome in the new season of Dexter, which returns September 25th.

As we previously reported at ARGNet, a Dexter-themed SCVNGR mission at Comic-Con led players to a grisly kill room. The players of this experience joined the hunt through their contact, Dee Pratt, a former FBI agent. Her website, SerialHuntress.com, is the first introduction to the now infamous serial killer known as the ‘Infinity Killer.’ Pratt’s interest in the case borders on obsession but that also translates to frequent updates via her YouTube account, SerialHuntress. In a true stroke of genius, she determined that harnessing collective intelligence would be the most effective way of tracking the killer down, and started her venture Justice By All, which also serves as the in-game forum area.

The technologies used for this game range from Facebook and Twitter to international phones that sometimes reveal vital information (but only if you are nice) and require cooperation of the player base to reach certain conclusions by the timelines imposed. The game’s developers have maintained a steady pace that allows everyone to be fully immersed in a cat-and-mouse thrill ride. All in-game characters have responded promptly to player requests, even the character that was supposedly in China, which helps maintain both interest and interaction.

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ARGs 101: ARGNet Owner Featured on The Digital Cowboys Podcast

Since 2007, The Digital Cowboys, with lively hosts Alex and Tony, have aired weekly podcasts on gaming, and this week ARGNet’s own Michael Andersen was their featured guest. Covering both past games and current campaigns, The Digital Cowboys Episode 166 is a must-listen for anyone interested in ARGs.

Newcomers should find the interview a particularly useful introduction to playing alternate reality games because it features an in-depth look at how to join the ARG-playing community and also a systematic discussion of the slang we tend to take for granted.  Old-timers might appreciate the laughs, especially as Michael gives his personal take on some of the best and the worst of the genre and as the Digital Cowboys try to wrestle with some of the crazy things ARG players and creators do . . . for fun.

Jurassic Park Slope: Dinosaurs, Hipsters, and Bill Murray

Caitlin Burns and Steele Filipek are on the hunt for Bill Murray. When they’re not at their day jobs at Starlight Runner Entertainment, the transmedia producers are covering Williamsburg, Brooklyn with flyers in hopes of attracting the attention of the comedian. Burns and Filipek are developing Jurassic Park Slope, an interactive transmedia experience about urban hipsters and dinosaurs, and are determined to get Murray to star in it.

An homage to the 1993 blockbuster hit, Jurassic Park, Burns and Filipek’s film involves a group of urban hipsters who, while trying to find the ultimate loft party, find that their Brooklyn neighborhood has been overtaken by dinosaurs. Players will follow the hipsters’ adventures through videos, blogs, social media and on their smart phones as they explore Williamsburg. According to one of the producers, Caitlin Burns, “Those not in Brooklyn will have opportunities to participate, though most of the gaming will be located in businesses and GPS locations in Williamsburg. There will be content that can only be unlocked online through games, contests that will be open to all comers, and of course, we’ve been posting, updating and tweeting things that relate to dinosaurs, hipsters and other related topics.”

So why Bill Murray? He has become somewhat of a legend akin to Bigfoot or Nessie in the Brooklyn neighborhood. According to urban legend, Murray shows up unannounced at loft parties and bars or walks up to strangers in public, saying, “No one will ever believe you,” and then slips away into the night, often leaving spectators in shock. Burns says, “Bill Murray is like an enigma wrapped in a riddle, wrapped in unflinchingly hilarious comedy… He seems like a person who enjoys fun, has strong opinions about things and might do something like this just because he dug it. Also, he’s utterly brilliant, even the strange groups that boycott him as the antichrist agree that he’s one of the funniest people alive.”

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