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“Real Escape Game” Returns with Mad Scientist, Online Hunt

For Real Escape Game‘s North American debut, 9 out of 10 participants failed to escape from Werewolf Village in time. While this might sound like an abysmal failure rate, it’s par for the course for Takao Kato’s narrative puzzle experiences, inspired by online “Escape the Room” games. During Escape from the Werewolf Village, visitors to San Francisco’s NEW PEOPLE center in Japantown were locked in the 3rd floor of the venue’s SUPERFROG Gallery for 90 minutes and charged with solving a series of puzzles leading up to the big escape. Over the next few weeks, Real Escape Game is rolling out two new puzzle adventures, both for San Francisco residents looking to redeem their puzzle-solving reputations, and for global participants looking for bragging rights.

Starting July 5th, veterans of San Francisco’s first installment of Real Escape Game and newcomers alike will have the chance to improve on their 10% completion rate as they attempt to unravel The Crazy Last Will of Dr. Mad, a physicist who requested that his will be sealed for 50 years after his passing. Dr. Mad’s challenge, “can you unravel the mystery of my life’s work,” is unlikely to be a simple disposition of Mad’s possessions. But what else would you expect from a Mad scientist? Tickets to The Crazy Last Will of Dr. Mad, which will be held at the Fort Mason Center, are $22.

Prior to Real Escape Game‘s North American debut, the game’s founder Takao Kato explained to ARGNet that “as a kid, I always wanted to ‘live in the story,’ and survive the adventure, solve the mystery, and be a hero like the characters in books I loved as a child. Real Escape Game is an opportunity to make these dreams come true.” Sara Thacher, one of the participants of the first installment (and one of the devious minds behind the Jejune Institute), noted in her review of the experience that “it was an elegant puzzle hunt. I think everyone from the girls in Classic Lolita getups at the table behind us, to the sweatshirt-clad MIT Mystery hunt regulars on my team enjoyed themselves.” Thacher went on to add that this was a puzzle hunt with narrative underpinnings, and not a literal translation of the screen-based Escape the Room games that helped inspire the Real Escape Game franchise…many of the tropes of the genre, such as riffling around for hidden keys, were absent.

For those looking for a more traditional Escape the Room experience, Real Escape Game is holding a live online challenge on July 24th (1PM GMT, 9AM EST) in both Japanese and English. Players will have one hour to collect clues within an online locked room, racing against other players for the bragging rights of first to escape. A 15-minute version of the game is free to play, giving players a brief preview, but admission for the main event is $5.

Tickets to the San Francisco hunt can be found at Real Escape Game‘s English website at RealEscapeGame.com, but if you’re interested in the live online game, head over to REGame.jp.

Tim Kring and AT&T Bring the Truth to Light in “Daybreak 2012”

A van is careening down a winding road, followed in close pursuit by a police car, sirens blaring. The passenger of the van, Ben Wilkins, urgently questioned by the driver (not named in the chapter but later on we find out his name is “Charles”),  swears he doesn’t know why they’re chasing him or what  they want, but mentions “a package” back at his apartment. Charles tells Ben to connect his phone to the laptop in the van, where he’ll give Ben “a Jack app” to buy him time to get back to his place and grab the package, and so that he can contact Ben afterwards. A policeman leans out of the police cruiser’s passenger window and starts to shoot at the van…

Daybreak 2012, a transmedia webseries by Tim Kring (Heroes, Conspiracy for Good), launched on May 31st with the release of the first of 5 weekly chapters of the webseries on Daybreak2012.com. Along with the Daybreak 2012 website, the Jack Boxers app was also released for both the iPhone and Android smartphones, along with an accompanying website, We Are The Jack Boxers. The purpose of both the app and the website is to enlist help for the cause of the Jack Boxers, who are fighting the forces of darkness and bringing the Truth to light.

The Truth, according to the Jack Boxers, is essential to many things – sacred geometry, energy and vibration, the works of Fibonacci and Tesla – but most importantly, the dodecahedron. In the final few episodes of Touch, the dodecahedron (or “doda”) played a major role in the mythology of the show, and that mythology is carried over into Daybreak. However, while both Daybreak and Touch exist in the same “universe”, the doda is the only common thread between the two stories.

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“Suits Recruits” Throws Fans Into the Deep End at Pearson Hardman

On Thursday, June 14th, USA Network’s legal drama Suits comes back for its second season. For some fans, however, the season started early with an application for an unpaid internship at Pearson Hardman, one of Manhattan’s most elite law firms and the setting for Suits. Over the next five weeks, interns will work as paralegals and interns supporting the cast of Suits on a pending lawsuit in Suits Recruits, an interactive story-game running in parallel with the television show. Two interns will even receive a $50,000 bonus after the successful completion of their time at Pearson Hardman, embracing a compensation plan that’s quixotic even for “big law.”

The experience starts with your job interview at Pearson Hardman, where Donna (Sarah Rafferty) asks if you want to join up as an assistant or paralegal. Assistants are exposed more to office gossip and politics, while paralegals may find themselves parsing through the details of the lawsuit. Most of the game’s action is conducted over the company’s intranet, with characters from the show periodically asking questions to seek advice, gauge how well you’ve been paying attention, or even test your pop culture knowledge. Players are then assigned their first case, a lawsuit ripped from the headlines, with a former intern suing his former employer for unpaid wages a month before the company’s stock goes public. Your goal is to assist the Pearson Hardman team in representing the company…and while getting questions wrong won’t derail the investigation, missing too many questions might result in losing your chance at the $50,000 bonus.

Jesse Redniss, SVP of Digital at USA Networks, explains that Suits Recruits is designed to “bring the intrigue and excitement of working at a law firm to life . . . [and to] simulate that team experience you get when working in a law office.” Accordingly, in order to rise to the top of the internship pool, paralegals will need to share information with their assistant counterparts either by enlisting a friend to join the fun, or at the Water Cooler. As 30 Ninjas’s Julina Tatlock explains, “the two different roles work as a narrative fugue.”

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A Backstage Pass to the 2012 MIT Mystery Hunt

Image of the MIT Mystery Hunt Closing Ceremonies with permission from photographer Chris Ball

“A dim witted love god.”

I was gazing at the dense, tall pine trees around us, a refreshing change from the dry brown and yellow landscape we had already driven past. My wife and I, both Boston natives, were driving south from San Francisco for a wedding, and entertaining ourselves with one of our regular puzzle games. The first person provides a simple description, and the other must answer in the form of a rhyming adjective and noun pairing.

“Stupid Cupid,” I stated rather than asking, confident in my answer. It’s not a tough game, especially when you’ve played it together before as much as we have. That was in September of last year, and that drive inspired us to evolve our casual game into a much more challenging form: a puzzle for the 2012 MIT Mystery Hunt.

Last year our team Codex won the 2011 Hunt, which is held in January over Martin Luther King, Jr. Day weekend. It’s a team-based puzzle solving competition that draws over a thousand diverse fans every year. The victors’ prizes are well-earned respect, and the responsibility of writing and organizing the following year’s Hunt. Each Hunt has a theme, ostensibly to provide a reason for solving all the puzzles. 2011’s Hunt led by the team Metaphysical Plant, had a theme centered around video games. For 2012, Codex chose to focus on musical theater, specifically The Producers.

For the past eight years I competed in the Hunt and even wrote a handful of puzzles for friends, but none had the level of complexity and polish usually found during the Hunt. Every long-time Hunter has a list of puzzle ideas they would like to write someday if they given the opportunity. Translating those ideas into over a hundred working, solvable puzzles takes many thousands of man hours. As our team quickly recognized, years of solving puzzles doesn’t immediately translate to creating puzzles and organizing a live event for hundreds of people. Thankfully, Codex’s team of leaders and editors provided a framework for both novice and experienced writers to participate in the process.

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ARGFest 2012 Toronto Locks in Dinner and a Movie

ARGFest-o-Con, the annual conference dedicated to bringing together players and creators of alternate reality games and transmedia storytelling experiments, is heading north to Ryerson University in Toronto, Canada between July 26th and July 28th. Over the past 11 years, ARGFest has played host to city-wide puzzle trails, panels, and live events that allow attendees to roll up their sleeves and practice what they preach, playing through interactive experiences in between discussing past campaigns and best practices. Last year’s conference won Bloomington Indiana’s “Host of the Year” award. In addition to the mainstays of previous years, ARGFest 2012 is adding a little something extra: an advanced screening of The Institute, a documentary about San Francisco’s long-standing alternate reality game, The Jejune Institute.

For those unfamiliar with the project, The Jejune Institute was a highly immersive alternate reality game that took place in San Francisco over the course of three years. The narrative centered around a secretive new age cult, leading players on an exploration of the city that asked them to discover hidden secrets by following puzzle trails throughout San Francisco that showcased overlooked landmarks both real and fictional. The 90-minute documentary features interviews with the game’s developers at Nonchalance and some of the game’s players/inductees. The Nonchalance team were panelists at a previous ARGFest, providing an introduction to the experience.

Early-bird registration for ARGFest is open until May 31st, so you still have two days before the cost of admission goes up. Keep an eye on argfestocon.com in the coming weeks for updates on speakers and events.

Showcase’s “Continuum” ARG Kicks Off in Canada with a Bang


Earlier today, I received a package in the mail from aspiring journalist and college student Tyler Cross containing evidence relating to a series of curious events taking place in Vancouver, Canada. It started in April when Cross was testing her reporting chops at Vancouver’s Fan Expo and captured an activist organization’s efforts to broadcast their propaganda in between panels. More recently, Vancouver’s city streets were rocked by an unexplained explosion.

It seems as though an activist organization called Liber8 is advocating for violent opposition against corporations, and infiltrated Vancouver’s Fan Expo to spread the word. In addition to the video hack Cross witnessed, members of the organization staged a protest during another one of the Expo’s panels, and fielded agents to hand out flyers at the event. Curious Expo attendees could follow this trail to the organization’s website, containing the group’s manifesto, printable propaganda posters, and a password-protected section cordoned off for members.

Tapping into her inner investigative journalist, Cross also took great pains to document her eyewitness account of the explosion that wreaked havoc on the city’s streets. In a video describing her experience, Cross describes seeing a bright light flash before witnessing an explosion large enough to collapse a nearby overpass. As she approached the epicenter of the event, Cross noticed eight figures fleeing the scene in red suits, pursued by a ninth figure wearing a copper suit. At the scene, Cross recovered a fragment of battered fabric bearing a star and the letters “VCP” and a strange, wedge-shaped object.

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