Page 53 of 198

The Smithsonian and the Boy Scouts of America Team Up for ScoutQuest This Weekend

This year, the Boy Scouts of America celebrates its 100th anniversary and has teamed up with the Smithsonian Insitution to create ScoutQuest, an “interactive citywide hunt” this Saturday and Sunday, July 24-25, in Washington, DC. Uncovering “links between Scouting and some of our greatest national treasures,” participants will seek out QR codes in eleven locations on or near the National Mall. By collecting codes, players increase their chances of winning a mountain bike.

Sponsored by AT&T and the smartphone company HTC, ScoutQuest involves six US government locations, including the National Air and Space Museum, the Museum of American History, and the relatively new Museum of the American Indian. Two of DC’s private museums—the National Museum of Crime and Punishment and the (highly interactive) International Spy Museum—are also included in the itinerary, as are two Boy Scout landmarks. The two private museums may or may not be charging their usual admission fees, but all the government-run museums are free, and the Boy Scout locations are public spaces.

The Smithsonian Institution has been something of a vanguard in weaving interactive, collaborative, and transmedia elements into the museum-going experience. The highly regarded alternate reality game Ghosts of a Chance from 2008 involved puzzles and ciphers integrated with exhibits at the American Art Museum and used text messages for game play. More than a scavenger hunt, a half-naked trailhead for Ghosts of a Chance dropped at ARGFest 2008 in Boston. Players from around the world were asked to create and photograph their own artifacts, which were then integrated into the narrative. Even now, two years after the full alternate reality game, a module version of the scavenger hunt is run at the museum occasionally, or at the request of groups. The American Art Museum is also participating in ScoutQuest this weekend.

A map of all the ScoutQuest locations is available here, but interested players should probably start at “Adventure Base 100,” which will be located just north of the Washington Monument. The event will be playable on July 24th and 25th during museum hours (generally 9am to 5pm, but some museums may have extended summer hours).

Comic-Con Buzz: Dexter and SCVNGR Challenge You to “Game On” at Comic-Con or at Home

Launching viral campaigns at San Diego Comic-Con is no longer a surprise, and has become almost expected. Some campaigns have even managed to incorporate participation from those not at Comic-Con, allowing players at home to provide assistance to those on the ground. Showtime, however, has upped the ante with its viral campaign for the hit series Dexter by giving non-Con goers the ability to participate in their own towns. There is a caveat, however. Your town must be one of five major metropolitan areas chosen to participate: New York, Los Angeles, Chicago, Seattle, and Atlanta.

Whether or not you will be attending Comic-Con, participation requires downloading the SCVNGR application, available for iPhone and Android, in order to view the Dexter-themed Treks challenge. The purpose of the game is to record “kills” by completing the challenges located both at the Convention Center and at nearby locations, and earning limited edition SCVNGR badges that can be redeemed for Dexter merchandise. For players in the other five participating cities, the same game-play applies but with SCVNGR Treks designed for their area.

Continue reading

The Pixel Market Is Open: Compete for the £6,000 ARTE Pixel Pitch Prize

This October, after the 2010 London Cross-Media Forum, Power to the Pixel will be holding The Pixel Market, a chance for producers to pitch transmedia projects to industry heavyweights and to compete for the £6,000 ARTE Pixel Pitch Prize. The application deadline is August 6, 2010, and extensive instructions are available at the Power to the Pixel site.

Taking place after the October 12 Cross-Media Forum this year, The Pixel Market is a brand new two-day showcase for cross-media projects and is supported by the Media Programme of the European Union, ARTE, and the BFI London Film Festival. On October 13, Power to the Pixel will hold The Pixel Pitch, a public event at BFT Southbank. At The Pixel Pitch, twenty qualifying international teams will present their projects to the public and to a roundtable jury of financiers, decision makers, and judges. Ten of these producer-led teams will qualify to present “in competition” for the £6,000 ARTE Pixel Pitch Prize.

Continue reading

Gentrification: The Game! Comes to Toronto Next Week

Image by Alex Raynes-Goldie

On July 25, Atmosphere Industries will bring Gentrification: The Game! to life at the Pedestrian Sundays event at the Kensington Market in Toronto, Canada. This critically acclaimed public space game has already been hosted in New York and at the Hide & Seek Festival in London and has won multiple awards, including Best in Fest and Best Use of Technology at this summer’s 2010 Come Out and Play in Brooklyn, New York.

Gentrification: The Game! will give participants the chance to explore their cities and think about issues of urban renewal, local politics, and urban growth. According to their press release, players will be divided into teams of real estate developers and local residents, as they:

fight to collect real-life properties, build chain coffee shops, form BIAs, and bend the neighbourhood to their will. They’ll craft slick advertising campaigns, deliver impassioned speeches, and probably run around a bit. One part real-world Monopoly, one part public-space hacking, and one part pure spectacle, Gentrification helps players and the public think about and enjoy their public space in a new and unexpected way.

Play takes place in rounds, providing each side with different tactics such as “Slightly Creepy But Wise Neighbourhood Guy Gives Impassioned, Poetic Speech” for local residents or my favorite, “Hired Goons” (for developers, of course). Progress during gameplay is monitored both through use of sidewalk chalk and a mobile app. An article in the Toronto Star gives an interesting perspective about why the Kensington Market neighborhood is the right fit for Gentrification: The Game!

Continue reading

Life on the Lawn Got You Down? Join the IFILR

They’re everywhere: garden gnomes, pink flamingos, and “yard art” of people bending over. But think of how horrible it is to stand there, day after day in all kinds of weather. Well, the gnomes aren’t going to stand there any more, and they’re fighting back. Headed by General Secretary Gnome Choamsky, the IFILR (the International Front for Inanimate Liberties and Rights) is preparing for revolution. Earlier this month, the IFILR began a recruitment drive, targetting prominent alternate reality gamers with a direct mail campaign leading to the IFILR’s website, which contains audio messages and a recruitment blog. As part of the revolution, the IFILR has solicited user-generated recruitment materials, including one crossover submission that has brought sock puppets (from the upcoming Socks, Inc., game) into the mix.

Although couched in mystery, Choamsky’s master plan, Operation Mobilize, seems to promise real victories for the long-oppressed lawn ornaments. In Operation Mobilize, the gnomes plan to create an army of self-aware gnomes to fight for inanimate rights. The IFILR has also kidnapped Richard Dzubinski, an executive from EnviroCorps, the leading manufacturer of lawn ornaments, and imprisoned him in one of his warehouses. Trapped inside, Richard phones in updates to the What the Warehouse blog and interacts with players through SMS texts. With assistance, Richard has managed to uncover many details about Operation Mobilize. But Richard is not alone: there’s a gnome (possibly a dangerous one) locked in there with him.

Continue reading

Getting Wired For Your ARGNet Fix: The New Decode Subsite

Puzzle aficionados and alternate reality game players have a new resource for the latest news and views about puzzles, alternate reality games, scavenger hunts, geocaching, and other sources of “harrowing mental torments.” Wired recently launched its new subsite, Decode, in the wake of Wired’s National Magazine Award for best special-topic issue, which recognized the magazine for its puzzle-riddled mystery issue of May 2009.

I am excited to announce that Decode will be syndicating ARGNet content on the site, starting with Jane Doh’s recent coverage of the We Lost Our Gold treasure hunt in New York City. So, in addition to finding our stories here at ARGNet or via our RSS feed, Facebook page, Digg account, or on Twitter, you can visit Wired for the latest news about alternate reality games, transmedia storytelling, puzzle hunts, and that new Juzzling craze that’s sweeping the nation. Wired has consistently explored creative avenues of engaging its readership through endeavors such as Wired Magazine‘s Mystery Issue, Wired UK‘s Enigma Challenge, and the manhunts for Evan Ratliff and the Repo Men film.  Hopefully, our new relationship will help raise interest and awareness in the burgeoning alternate reality gaming and transmedia space.

Special thanks to Chris Baker and the staff at Wired for creating the new subsite, and to Mike Selinker and Teeuwynn Woodruff from Lone Shark Games for spearheading the effort to make Decode a reality.

« Older posts Newer posts »